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AXIS
1992
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1992
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1992 Victor: Axis was named by my artist friend, Cheryl Gran.
Rosenberg Variations - Mass Violin Suicide
1991
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1991
Digital video 2 mins 10 secs colour, stereo sound by Jon Rose A short work based on the ideas and suggestions of the violinist and composer Jon Rose. (source: http://www.littlepig.org.uk/)
2005 Entermultimediale
2005
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2005
Curator of the game art section, editor of the catalogue and the main organizer of the conference. Presshttp://www.entermultimediale.cz/?id=press
Ideas and Concepts
2020
video and media art section
Art Takes a Genetic Engineering Leap
2000
Manier, Jeremy. Art Takes a Genetic Engineering Leap Chicago Tribune , no. 19 (September 2000): Section 2, p.3.
Bio-logic - Living Structures and Swarm Bodies
2014
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2014
sonja bäumel in collaboration with maurizio montalti (Officina Corpuscoli) mirko daneluzzo & tommaso casucci (Co-de-iT) Waag Society's Open Wetlab WASP self-initiated WORKSHOP AT THE WAAG SOCIETY AMSTERDAM Interactions between Biological and Digital
Virtual Berlin Wall
2021
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2021
The Berlin Wall separated West Berlin from East Berlin from 1961 - 1989. As part of the “inner German border” it was a symbol of the Cold War and the division of large parts of the world into two opposing political systems. By now, most traces of
Archeology of a Mother Tongue
1993
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1993
A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
The Millennium Dialogue - The First Beijing International New Media Arts Exhibition and Symposium
2004
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2004
... faculty and stu
den
t works from invited...
SP3X
2005
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2006
SP3X is a new type of three-dimensional interface for creating, modifying, and navigating volumetric data. It combines the intuitive and improvisational strengths of tangible interfaces with the visualization power of mixed reality. Users can create
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