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  • Machine Winks is a dance performance between a dancer and an interactive mechanical partner. After some sketches were made during the ‘Synergy’ workshop organised by The Krisztina de Châtel Dance Company, Productiehuis Rotterdam (Rotterdamse
  • Under the motto CONSPIRE... transmediale.08 aimed at examining dubious worlds of story-telling and remote opinion making in order to look critically at those means of creative conspiratorial strategies, that offer the potential to uncover new forms
  • Twenty years ago, Mary Louise Pratt proposed the notion of a “contact zone” as a place where culture is negotiated and challenged. Art can bridge or destabilize disciplines and methods in ways that reframe histories and bring new insights. Still, on
  • Voyage -
    It takes at least ten years for an idea to go from first appearance in the laboratoy through translation into the consumer world. Voyage is an image signifying the acceleration of this ten year gestation. It is the symbolic description of the
  • There is still time… Brother is rooted in the recording of a Wooster Group performance developed specifically to be viewed as a projection on a 360-degree screen. The video is revealed by way of a window that scans around the screen, never showing
  • The Geo Quick Response project proposes to modify and question the representations of the geopark landscape, and also aims at making visitors aware of the more global problems raised by this landscape. By having visitors to interact with the work
  • URnotHere - video
    URnotHere is a machine to create cities that confronts the hyperlocative discourse of social media interfaces. It challenges us to create a new geography of nomadic territories on transitory maps. Moreover, the project aims to discuss the landscape
  • Facades - video
    Immersive audio-visual animation 'facades' is an audio-visual animation, conceived for performance in a fulldome. Fulldomes are immersive, dome-based projection environments, which – as an interface – allow full and multimodal integration of the
  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Helyer, Nigel. Prometheus Bound in: Innovation in Australian Arts, Media and Design: Fresh Challenges for the Tertiary Sector. Germany: Wissler, Rod, Haseman, Brad, Wallace, Sue-Anne, Keane, Michael, 2004.