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  • Archimedia. Institute for Arts and Technology, ed. Überlegungen zu einem bildwissenschaftlichen Forschungsfeld. Linz: Hochschule für künstlerische und industrielle Gestaltung, Linz, 1997.
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
  • The Hybrid Invention Generator (2001) is a work that explores a "machinic genetics." Users of the system can scroll through a series of inventions, choose two different inventions and generate the visualization of a hybrid invention. An underlying
  • Grau, Oliver and Ernst Strouhal. Phantasmagorischer Bildzauber des 18. Jahrhunderts und sein Nachleben in der Medienkunst In Rare Künste: Zur Kultur- und Mediengeschichte der Zauberkunst, edited by Brigitte Felderer, 461 - 480. Wien: Springer
  • Red Dice / Des Chiffré (2000) was commissioned by the Canadian National Gallery and is now in their permanent collection. Seaman again worked with Chris Ziegler on the programming of the work. The work presents a text by the Poet Stéphane Mallarmé -
  • The Engine of Desire -
    The Engine of DesireArtist: Bill SeamanComment:
  • The next period in Seaman's oeuvre employed video as a poetic technological vehicle, exploring sound, image and text relations within a slow pulsing hypnotic video space. Both linear tapes and video installations were produced. The tapes S.He
  • The Thoughtbody EnvironmentArtist: Bill SeamanComment:
  • ComSpace
    ComSpaceArtist: Bill SeamanComment: