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Adaption in Natural and Artificial Systems: An Introductory Analysis
with
Applications to Biology, Control, and Artificial Intelligence
1975
... Analysis
with
Applications to Biology,...
A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações
2007
DOMINGUES, DIANA MARIA G. A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações Emoção Artificial 3.0 interfaces cibernética (2007).
Prizor – Privlačnost – Prag, Gallery Kresija, 8th of December 2005 – 10th of Januar 2006
2008
Gnamuš, Nadja. Prizor – Privlačnost – Prag, Gallery Kresija, 8th of December 2005 – 10th of Januar 2006 Ljubljana: Mestna občina Ljubljana, Galerija Kresija (2008).
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Future Memories. Utopia Dystopia NatureExhibition Strategy & Reflection
2022
Krämer, Harald. Future Memories. Utopia Dystopia Nature Exhibition Strategy & Reflection. : 2022.
Future Memories. Utopia Dystopia NatureExhibition Strategy & Reflection
2022
Krämer, Harald. Future Memories. Utopia Dystopia Nature Exhibition Strategy & Reflection. : 2022.
Future Memories. Utopia Dystopia NatureExhibition Strategy & Reflection
2022
Krämer, Harald. Future Memories. Utopia Dystopia Nature Exhibition Strategy & Reflection. : 2022.
Future Memories. Utopia Dystopia NatureExhibition Strategy & Reflection
2022
Krämer, Harald. Future Memories. Utopia Dystopia Nature Exhibition Strategy & Reflection. : 2022.
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
Sommerer, Christa and Laurent Mignonneau. VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet In VL '99 Proceedings of the IEEE Symposium on Visual Languages, edited by IEEE Computer Society
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
Computerspiele Museum Berlin and Verband der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
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