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  • medi@terra 2006 -
    medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
  • ABANDON NORMAL DEVICES FESTIVAL OF NEW CINEMA AND DIGITAL CULTURE Abandon Normal Devices (AND) welcomes audiences to experience the best in new cinema and media art in a celebration that spills from screens and galleries into the streets and
  • Royal Road - video
    In 1993 a new videodisc-based version of Going to the Heart of the Centre of The Garden of Delights (1986) was made. No longer related to a particular architectural context, the viewer walks along a path marked by blue lights towards a large video
  • "33 Questions per Minute" consists of a computer program which uses gramatical rules to combine words from a dictionary and generate 55 billion unique, fortuituous questions. The automated questions are presented at a rate of 33 per minute --the
  • The Imaginary Hotel -
    The Imaginary Hotel allowed visitors to occupy and design their ideal room within and fill it with personal content and inspiration. The installation architecture resembled a typical hotel room with its ubiquitous furniture and appliances. In
  • Point of Departure -
    Point of Departure was commissioned for the Spanish Pavilion at the 1992 Seville World Expo in Spain, this work was part of a 60 minute multimedia performance titled “Memory Palace”. Vast familiar landscapes, simulated on the computer, span over
  • Grove
    This videoinstallation offers an artificial and hybrid grove with trunks which support television sets with images of tree trunks. These pieces of trees like life pieces contrast with the trunks images which turn on the screens. It provokes a
  • The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
  • //**Code_UP -
    //**Code_me_UP investigates the role of the code in the meaning construction and the forms of visibility mediated by mobile communication devices. In the exhibition space, the audience can capture pictures with cell phones with camera and send