Archive Search

  • Scholar: Catherine Fraixe
  • Virtual Reality Installation with HMD EyePhone and DataGlove. Developed at ART+COM, Berlin, Germany.
  • Baudrillard, Jean. Videowelt und Fraktales Subjekt In Aisthesis. Wahrnehmung heute oder Perspektiven einer anderen Ästhetik, edited by Karlheinz Barck, 252-264. Leipzig: Reclam, 1991.
  • Conversation -
    Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
  • The event took place in two adjacent rooms. In the first Shusaku gave a Buto performance on the edge of a raised circular steel construction within which the image of a black bull was painted on the white floor. A video camera pointed at this
  • The installation was made specifically for the neo-Gothic Vleeshal in Middelburg and consisted of a computer graphics video projection onto a large screen at the far end of the room opposite the entrance. Infra-red sensors and seven pairs of blue
  • Legible City - video
    The Legible City was first presented in 1988 as wire-frame graphics that were interactively operated by a joystick. This constituted a prototype for later implementations of this work using a bicycle as the viewer interface and more advanced
  • In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous
  • EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment