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Sommerer, Christa, Mignonneau, Laurent, Lecture as part of the "Paradise Lost or Utopia Regained?" panel at Experimenta: Utopia Now - Int. Biennale of Media Art Melbourne, The Arts Centre Melbourne (Australia), 12.02.2010
2010
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2010
Public Forum chaired by Darren Tofts (Professor of Media and Communications, Swinburne University of Technology and a leading academic in the field of media art). Australian and international artists explore the opportunities for interactive art to
ADA_ArtistInterview_ElkeReinhuber.pdf
... panor
ama
-environment at ZKM, and...
Camille Baker
Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and
The Mercury Project
1994
-
1995
video
Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated
Machine Winks
2001
Machine Winks is a dance performance between a dancer and an interactive mechanical partner. After some sketches were made during the Synergy workshop organised by The Krisztina de Châtel Dance Company, Productiehuis Rotterdam (Rotterdamse
Loophole for All
2013
-
2013
video
... how vast and d
ama
ging this phenomenon is....
Home of the Brain - Philosophers' Houses (vers I 1989-90/ vers II 1991-92 / video 1992)
1989
-
1990
video
HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
Digital Queers
2015
Digital Queers is a conference at The New School, in collaboration with Goldsmiths and OCR, that will focus on issues related to social justice for the gay community at large. The evolution of society has led to an increased acceptance of the LGBTQA
Tower
2011
Tower is an interactive literary art work where the computer listens to and anticipates what is to be said by those interacting with it. A self-learning system, as the inter-actor speaks the computer displays the next words, in the order of
Suzanne Anker
Suzanne Anker is a visual artist and theorist working at the intersection of art and the biological sciences. She works in a variety of mediums ranging from digital sculpture and installation to large-scale photography to plants grown by LED lights.
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