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NANO Mandala
2004
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2004
The Nanomandala is an installation by media artist Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The installation consists of a video projected onto a disk of sand, 8 feet in diameter. Visitors can touch the sand as
After Tomorrow
2017
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2018
If we consider the Revelation to John as a veritable scenario of the Apocalypse its realization (the reality always differs from the scenario) can look in the following way. There is a world where one part of the survived passed into a new form of
European Media Art Festival 1995: Art and Body
1995
"Art and Body" was the general topic of EMAF 1995. Many artists had chosen the human body to be the focal point of their projects, and they also brought up the question of the influence the expansion of interactive media has on the individual. The
Emotional Traffic (e-traffic)
2005
Internet, video projections on gaze and helium bal Playing instruments is the common lot of music. Playing with emotions is the common lot of politics and entertainment Considering the Net as the World nervous system. Scanning the
House
2007
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2007
“House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
Digital Zoetrope
2008
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2008
Troika was commissioned by onedotzero to create a custom installation and visual identity around the theme of this year’s festival 'Citystates'. Opting to create an installation and identity that integrate into each other, Troika designed a
Balance-Unbalance 2017: A Sense of Place / COMESTIBLE: Seven-Day Meal Plan
2017
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2017
The daily meal is a powerful human institution and the family dinner table a site where food and home meld into an ‘intimate place’ of nurture. But, in times when climate change jeopardizes food security the question of ‘what will we eat in the
In Sound Mind
2006
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2006
Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
Flack Attack
2005
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2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
Stolen Life
2011
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2011
Two concepts have marked 21st century creation, the metaphysical consequence of which is obvious to everyone, despite their apparent differences. The first is the idea that it is the spectator who creates the picture and the second is that the
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