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Year Zero
2020
-
2021
Year Zero - 2121 Exhibition Concept Open Call 2121 for works to a future audience in hundred years. Expo 2121 _ noemata.net Text, Video, Networked Performance © Lila Moore, All Rights Reserved Artist Statement by Lila Moore ART AS AN ACT OF
Variant Analyses, Interrogations of New Media Art and Culture
2015
Lichty, Patrick. Variant Analyses, Interrogations of New Media Art and Culture. Theory on Demand, 1 th ed.Amsterdam: Institute of Networked Cultures, 2015.
Networked Nature
2021
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2022
Show participation featuring "Eau de Jardin (2 plant version)"
Telematic Manifesto
1999
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2001
Net-Project The "Telematic Manifesto" is a participatory, collectively-generated Net Document that articulates a vision for the future of Telematic Art as a socio-cultural force in the 21st century. This project investigates Telematic Art as the
Networked Conversations as Activism
2019
Jamieson, Helen Varley. Networked Conversations as Activism 30-31 (Nov 2019).
Networked Conversations as Activism,
2019
Jamieson, Helen Varley. Networked Conversations as Activism, 30-31 (Nov 2019).
Virtual Book
2005
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2005
Virtual Book : Augmentation of a real book boosted by semantic text analysis. The Virtual Book (2006) The concept of the book as an interactive knowledge structure was inspired by Marvin Minsky's vision from the early 1990s. He said, "Can you
LAB 3: MARS - Media Arts ReSearch
1995
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2012
MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
Aspects of Gaia
1989
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1989
The installation is a 2-level schematization of this telematic Gaia. One level is presented in tents, with computer graphic images contributed by networkers around the world, and which can be further manipulated by participants in the tents.
off-sense 2006
2006
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2006
The physical space of the gallery becomes entangled with the navigable space of the virtual environment in Off-sense. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate
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