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  • ...Currently Director of NEoN Digital Arts. NEoN Digital Arts (SCIO) aims to advance the understanding and accessibility of digital and technology-driven art forms and to encourage high quality within the production of this medium. NEoN has organised exhibitions,...
  • ... and the relationship between real and virtual space with a particular focus on the social and political aspects of technology. It confronts a media saturated world in which popular culture rules, using video, computers, performance, installation,...
  • ... with machines and computational systems. He received undergraduate and graduate degrees from the Massachusetts Institute of Technology Media Lab, where he studied in the Aesthetics and Computation Group. Levin is Professor of Electronic Art at Carnegie...
  • Memopol-II
    ... installation’s name refers to George Orwell’s concept of Big Brother from his dystopian novel 1984. Over the past decades, technology has transformed the surveillance of society. When surfing the Internet, paying with an ATM card or using an ID card, people...
  • Demonstrate -
    ... the Demonstrate \project set out to visualize the concept of public space. The camera and archive illustrate new imaging technology and human behavior in the public zones of both plaza and cyberspace. The short essays below are an initial sample of...
  • ...I am a practicing artist based out of Delhi and Baroda, India. My practice draws from preoccupations with technology and how they play a role in shaping politico-cultural narratives in society. My interests trace back to examining the logics, tools and practices of...
  • ... as Imaginary Spaces of Being. Manchester, Liverpool: Manchester Metropolitan University and Foundation for Art and Creative Technology, FACT, 2004.
  • ...Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
  • ...Morse, Margaret. Nature Morte: Landscape and Narrative in Virtual Environments In Immersed in Technology: Art and Virtual Environments, edited by Mary-Anne Moser and Douglas MacLeod, 195-232. Cambridge, London: MIT Press and Banff Centre for the Arts, 1996.
  • ... nervous system. It consisted of a series of digital prints that employs the image of a brain that has been produced by MRI technology. Magnetic Resonance Imaging (MRI) is used in medicine to picture organs of the body through strong magnetic fields. Using...