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Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Two Cycles
2009
-
2015
Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network
Liquid Walls: The Digital Art of Tamiko Thiel
2010
Smith, Matthew Wilson. Liquid Walls: The Digital Art of Tamiko Thiel Performing Arts Journal 32, no. 3 (September 2010): 25-34.
Immersive Virtual, Mixed, or Augmented Reality Art
2010
Benayoun, M. and Maria Roussou. Immersive Virtual, Mixed, or Augmented Reality Art The International Journal of Arts and Technology (2010).
‘Totes Haus Ur or the Dislocation of Intimate Space’
2010
Nils Jean. ‘Totes Haus Ur or the Dislocation of Intimate Space’ Mute Magazine (October 2010).
The Cambridge Companion to Pop and Rock
2010
Frith, Simon and Will Straw and John Street. The Cambridge Companion to Pop and Rock. Cambridge, MASS: Cambridge University Press, 2010.
(Re)Thinking - the body, generative tools and computational articulation,
2010
Seaman, Bill. (Re)Thinking - the body, generative tools and computational articulation, Technoetic Arts: A Journal Of Speculative Research 7, no. 3 (2010).
ITCH
2010
The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public
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