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Starbright World
1994
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1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
Co-Realities
1994
Knowbotic Research. Co-Realities In Nonlocated Online - Medien.Kunst.Passagen, edited by Knowbotic ResearchVol.3. Wien: Passagen Verlag, 1994.
Netlife - Creating a Jungle on the Internet
1994
Ray, Tom. Netlife - Creating a Jungle on the Internet In Nonlocated online: digital territories, incorporations and the matrix - Medien Kunst Passagen 3/94, edited by Knowbotic ResearchVol.3. Medien Kunst Passagen, Köln, Wien: Passagen Verlag,
European Media Art Festival 1994
1994
By 1994, EMAF had already evolved into one of the largest annual events for innovative experimental works in the areas of film, video and interactive projects. Compared to the created reality of television and the colourful media design of digital
An Anecdoted Archive from the Cold War
1993
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1993
"An Anecdoted Archive from the Cold War" is an interactive CD-ROM and computer-media installation project that explores the inscription of historical narrative through the process of archive construction. This non-linear index, or narrative features
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
Residues
1992
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1992
video
"Residues" is a multimedia installation which mixes materials and supports as large photographies, pigments, water, oil reflexion, electronic screens which are present in the same space with the electronic images. The screens show post-production
AME: Art After Museum
1992
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1992
an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to
Liquid Views
1992
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1992
video
LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
Tate Modern
1992
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