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Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
Théorie de l'art sociologique
1976
Fischer, Hervè, ed. Théorie de l'art sociologique. Paris: Casterman, 1976.
Sandquake
1969
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1969
Air structure event with Theo Botschuijver Shown at TV Gallery Gerry Schum, Camargue, France, 1969. Long lengths of polythene tubing were buried in the sand at a beach in the Camargue in France. This tubing was then slowly inflated so that it
Máquinas y almas: arte digital y nuevos medios
2008
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2008
Curators: Montxo Algora y José Luis de Vicente. Artists: Antoni Abad, Amorphic Robot Works, Ángel Borrego, David Byrne, Daniel Canogar, Vuk Cósic, Harun Farocki, Paul Friedlander, Mark Hansen, David Hason, Pierre Huyghe, Theo Jansen, Natalie
Modular Structure and Image/ Sequences: Comics and Interactive Media
2000
Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
FILE - Electronic Language International Festival 2002
2002
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2002
In the FILE 2002 - electronic language international festival are exposed hundreds of interactive works. Most of them are online works, web art, net art, VRML, hypertexts, artificial intelligence, simulations and others. To see the 2002 works you
Heuristik – Theorie der intentionalen Werkgenese
2005
Schulze, Holger. Heuristik – Theorie der intentionalen Werkgenese. Vol.2, pp. 125-132. ISBN 3-89942-326-7, 1 th ed.Bielefeld: Transcript Verlag, 2005.
Politische Theorien des Cyberspace
1997
Bredekamp, Horst. Politische Theorien des Cyberspace In Kritik des Sehens, edited by Ralf Konersmann, 320-339. Leipzig: 1997.
Der bewegte Betrachter. Theorien der interaktiven Medienkunst
1997
Hünnekens, Annette. Der bewegte Betrachter. Theorien der interaktiven Medienkunst. Köln: Wienand Verlag, 1997.
Hyperkult 10: Spiel-Welten: Theorien, Regeln, Interfaces
2001
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2001
Event: Hyperkult 10: Spiel-Welten: Theorien, Regeln, InterfacesInstitution: Universität LüneburgComment:
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