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Projections
1973
A series of photographic prints on linen: a table cloth showing the image of a dinner serving , a window curtain showing the image of a venetian blind, a sheet hanging on a line showing the image of bedsheets hanging to dry, a dress showing the
The Trace
1995
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1995
video
"The Trace" is a telepresence installation that invites two participants in remote sites to share the same telematic space. The piece consists of vectors, sounds and graphics that respond to the movement of the participants. Two interactive stations
Find a flow of information through our bodies
2003
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2003
A workshop to visualize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants
Digital Imaging
2000
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2000
Digital Imaging by Ken Rinaldo My digital imaging works are abstract constructions that consist of scans of original items composited in Photoshop and textures and line brought in with Adobe Illustrator, Bryce 3D, and FormZ.
Cyber Necktie
1998
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1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
gravicells - gravity and resistance
2004
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2008
video
As an example which realizing has an abstract result, but its meaning is closely linked with the human body (the physicality of the body because of the gravity rules), is the work of Seiko Mikami, gravicells - gravity and resistance (2004),
egoscope
2002
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2002
egoscopio engaged new subjectivity formats, reception amidst processes of entropy and acceleration, and transformation of the interface into the message, exploring the context of confusion between art, advertising, and information that digital
Run Motherfucker Run
2001
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2004
Run Motherfucker Run is an interactive installation whereby anyone in good physical condition may try his or her luck in a city of empty streets, disserted intersections, ominous alleyways and unexpected obstacles. When you take position on the
KK3-line: The Fall of Rome, Part II
2005
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2005
KK3-line: The Fall of Rome, Part IIArtist: Mark NapierComment:
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