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  • ... never realise. What else could we see, and do? When playing games, we usually can go back to the latest saved level or just start over again. In real life – we only have rarely the chance to do so and if – we might lack time and energy. With this imagined...
  • 5 YEARS -
    ... Sydney, supported through a NICA scholarship. The unique architecture of the former mental hospital which was turned into an art-school served as inspiration, together with stories from the local news. Exhibited: Newspace gallery Sydney 1999
  • ...Annja Krautgasser is a media artist and architect who has been teaching on architecture, media, and the public at the Academy of Arts in Linz, and is an assistant at the Technical University in Graz, Austria. Rainer Mandl, born 1968, is a web and media artist who has...
  • ... 1962-1964. From 1967 to 1974, he studied computer science at the University of Wisconsin. Krueger has been working together with artists since 1969. He has been working on «Videoplace» since 1974. In that same year, he received his PhD in ‹Computer-Controlled...
  • ...LAb|au| developed a transdisciplinary and collaborative approach based on different artistic, scientific and theoretic methods, examining the transformation of architecture and spatio-temporal structures in accordance to the technological progress within a practice...
  • 1' = 24 images -
    ...1' = 24 imagesArtist: Claudia Robles-AngelComment:
  • Reactive light environment Public indoor swimming pool, Dornbirn (A), competition 2005- present [English title, loud and quiet] 'LAUTUNDLEISE' was conceived for the newly-built indoor pool in Dornbirn. The interactive light environment dynamizes the
  • ... Visual Sound, Pittsburgh 2001, Singuhr-Hörgalerie, berlin 2002. Christina Kubisch is a professor of sculpture and audio/visual arts at the Academy of Fine Arts, Saarbrücken, since 1994 and a member of the Akademie der Künste Berlin since 1987.She lives in...
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
  • Year Zero -
    ... audience in hundred years. Expo 2121 _ noemata.net Text, Video, Networked Performance © Lila Moore, All Rights Reserved Artist Statement by Lila Moore ART AS AN ACT OF EXISTENTIAL RESISTANCE In Year Zero of the Corona pandemic, I called upon...