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Mediated Encounters
1996
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1996
Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
RobotPHONE
2001
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2001
RobotPHONE is a Robotic User Interface (RUI) that uses robots as physical avatars for interpersonal communication. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. For a long time, robots have
The New Dunites
2009
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2013
video
“The Ten Commandments was renowned for the massive set constructed in California's Guadalupe-Nipomo Dunes -- some pieces stood over 30 metres tall. Worried that rival film studios might use the facsimiles of an ancient palace, massive Pharaoh
Virtually Female: Body and Code
1997
Morse, Margaret. Virtually Female: Body and Code In Processed Lives: Gender and Technology in Everyday Life, edited by Jennifer Terry and Melodie CalvertNew York: Routledge Champman and Hall, 1997.
Smart Tools
2001
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2001
The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
Konstrukcija realnega in virtualnega, Institut Jožef Stefan, Ljubljana, Slovenia, 6th – 30th of July 2009
2009
Gnamuš, Nadja. Konstrukcija realnega in virtualnega, Institut Jožef Stefan, Ljubljana, Slovenia, 6th – 30th of July 2009 Ljubljana: Institut Jožef Stefan (2009).
Disseny i art d´arquitectures virtuals: les cares del cos
1995
Fleischmann, Monika. Disseny i art d´arquitectures virtuals: les cares del cos http://www.iua.upf.edu/formats/formats1/d06at.htm [06.12.2013].
Geometries of Power
2002
"Geometries of Power" is a multi-user online 3D world that uses the interactive characteristics of space, geometry and sound to question concepts of power and control. Beginning with the blank canvas of a faceless modern city, participants
Jardin Virtuel de Calais
1999
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1999
Projet de parc thématique culturel: Conception des dispositifs interactifs, réalité virtuelle, réalité augmentée, robots…
NET:REALITY2
2005
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2005
Blurring the boundaries between the tangible gallery and the transitory Internet, Net:Reality merges the ethereal notions of cyber space with the aesthetics of a physical exhibition. Seven leading UK artists engaged in Internet and New Media
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