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  • (2020, 7” HD video brochure, video loop, sound, 8.26" x 5.82”) Captured while on transit to New York one year ago. I found myself next to a fellow traveler suffering from a severe cold. These days I would most likely start up and run, but at that
  • Revelation of Eve Clone III was created and exhibited at the “Post-Humanist Desire” international art exhibition at MOCA Taipei. I used 3D animation to recreate all the characteristics in Revelation of Eve Clone I, such as reproductivity and the
  • Presentation of digital film as largescale projection with amplified stereo sound from DCP on continuous loop in the cinema, for seated audience; for Plymouth Arts Centre's exhibition programme of artist's moving image (premiere, 10 to 19 January
  • softchair -
    Dynamic seats, behaving like friends, and communicating together to determine a common shape. The research is a part of the reflexion about behavioural design.
  • Bricken, Meredith. Inventing Reality (HTL Memo No. M-89-2). Seattle: 1989.
  • Digital Nights Singapore 2010 17 - 26 September An interactive new media and digital arts fest during the SGP Season featuring LAb[au]'s installations: frameworks f5x5x2 binary waves, cybernetic urban installation at: SAM _ Singapore Art
  • This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
  • Huhtamo, Erkki. Digitalian Treasures, or Glimpses of Art on the CD-ROM Frontier In Clicking In: Hot Links to a Digital Culture, edited by Lynn Hershman Leeson, 306-317. Seattle: Bay Press, 1996.
  • Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
  • Hershman-Leeson, Lynn, ed. Clicking In. Seattle: Bay Press, 1996.