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  • Glaser, Stephanie A., ed. Media inter Media: Intermediality in the Arts. Amsterdam/New York: Rodopi, 2009.
  • Lichty, Patrick. Variant Analyses, Interrogations of New Media Art and Culture. Theory on Demand, 1 th ed.Amsterdam: Institute of Networked Cultures, 2015.
  • The animation Global Vulva connects female figures and vulva symbols from different times, countries and cultures, while they morph into each other - the cultural meaning of the female genital becomes visible again. You'll see paleolithic
  • Extensions -
    Extensions (1999-2000) was my contribution to a group project called "Reaching", which set out to look at networking as a metaphor for various ways of communicating or of "reaching" from one point or person to another. The other artists were Susan
  • 2016 PLUNC 2016 New Media and Digital Art Festival (29. Sept - 2. Oct. 2016) With works by: Artica CC, Thomas Grogan, anaa colectivo, Antonio Quiroga Waldthaler, Laurent Mignonneau & Christa Sommerer, Nuno Correia, Monica Vlad, Tiago Rorke e
  • Andrés Burbano and Nā‘Anae Mahiki and Skawennati and Daniel Cardoso Llach and Ernest Edmonds. Art Gallery Leonardo 4, no. 51 (AUGUST 2018): 426-445.
  • Weibel, Peter. Der anagrammatische Körper In Kunstkörper - Werbekörper: Beiträge eines Symposiums im Kunstmuseum Bern und im Kornhaus, Bern, edited by Gerhard Johann Lischka, 33-39. Bern, CH: Wienand Verlag, 2000.
  • Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
  • Courchesne, Luc. Family Portrait In Computer Graphics Visual Proceedings, , 118-119. Anaheim: 1991.
  • Siggraph’93, Anaheim, CA: »Machine Culture«