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  • ... biomorphic model tries to find the best form according to the original concept to be...
  • ... biomorphic model tries to find the best form according to the original concept to be...
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • His Master's Voice -
    HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
  • 2007 Maison de la Photographie, Sept 12-30 2007 Art@utsiders - Territoires Invisible http://www.art-outsiders.com/default_eng.htm (exhibiting artists: Charles & Ray Eames, Semiconductor, Ken Goldberg & Karl Bohringer, Gregory Chatonsky, Victoria
  • Event: De l'art virtuel, le quotidien augmentéInstitution: La nouvelle interaction homme environnement, Séminaire X Aristote, Ecole PolytechniqueComment:
  • Event: Le réseau et la créationInstitution: séminaire TransfertComment:
  • Narcissus' Well was originally inspired by the seminal Pepsi Pavilion, which was created by E.A.T. (Experiments in Art & Technology) for Expo ’70 in Osaka, Japan. In the Pepsi Pavilion, a 90-foot diameter spherical mirror engaged viewers in the
  • International Feel -
    "International Feel" was David Rokeby re-installation of his earlier work "Body Language." It took place in the context of the Strategic Arts Initiative 2.0, a re-installation of the seminal 1986 telepresence exhibition "Strategic Arts Initiative"