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Radoslav Rochallyi
My artwork is critical of social, political, and cultural issues. My work often refers to European history and especially the present. For the last few years, I have been working on my works in the Visual Mathematical form. I process every idea both
transBOARD
1996
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1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports distributed access to physical whiteboard activity. Distributed users can monitor
Visit-US
2005
video
Visit-US (2005, 1 minute, digital animation) Visit-US explores the ways in which national border controls have been updated and expanded through the use of digital technology and electronic surveillance. The transition from an emphasis on physical
P2P Gift Credit Card - Gift Finance
2010
video
"This project proposes an alternative financial model based on the Peer-to-Peer architecture for a more equal sharing of wealth in society. It offers an innovative participatory system using counterfeit virtual money. By issuing a visionary and
Kraftwerk: I Was a Robot
2003
Flür, Wolfgang. Kraftwerk: I Was a Robot. London: Sancturay Pub Limited, 2003.
The Reading Room
1997
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1997
Mixed media installation 10 x 6 x 4 metres Aluminium construction, glass components, limited edition artists' books. Jointly authored with Fiona Gunn, Christchurch, New Zealand. (source: http://www.littlepig.org.uk)
How to enjoy contemporary art: Some explanations to help you
2014
Nagle, Joe. How to enjoy contemporary art: Some explanations to help you. Cheltenham: Elgan Publishing Limited, 2014.
Entre 0+1: Ampliar os limites do espaco
1998
Strauss, Wolfgang. Entre 0+1: Ampliar os limites do espaco Revista de Comunicação e Linguagens 25/26 (1998): 185-191.
Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
PICO
2004
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2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
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