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  • A large steel ball hangs from four cables and motorized pulleys within the atrium of this building. Connected to the center's computer network, anyone working there can interactively program its movement paths.
  • I like Frank -
    In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
  • SWAMP (Studies of Work Atmosphere and Mass Production) focuses on critical themes addressing the effects of global corporate operations, mass media and communication, military-industrial complexes, and general meditations on the liminal area between
  • Through video essays and photography, the exhibition MASCHINENSEHEN [MACHINEVISION] documents the practice of picture production: its devices and technologies, the laboratories, as well as the sites where the new processes are applied. In addition,
  • Curatorial managers: Bruno Latour and Peter Weibel Curator of the web-based projects: Steve Dietz The exhibition Making Things Public addresses the challenge of renewing politics by applying to it the spirit of art and science. This unusual
  • Writing the History of the Future - The ZKM Collection ZKM | Center for Art and Media Atrium 8+9 Lorenzstraße 19, 76135 Karlsruhe Opening: Friday, 19.07.2019, 6 pm Foyer Curators: Peter Weibel, Margit Rosen
  • I.E.D (Improvised Empathetic Device) The current U.S. led war in Iraq has suffered enormous casualties, where the toll on civilian lives in Iraq is vague and many times unreported. The number of U.S. casualties is reported and monitored, many of
  • Immersive film, specially designed for a fulldome environment. Multiple 3D landscapes modulated by female voices. The physical absence of the performers is materialized here by the pairing of the spatialization of their litanies to the movement of
  • Her Long Black Hair -
    Janet Cardiff's Her Long Black Hair is a 35-minute journey that begins at Central Park South and transforms an everyday stroll in the park into an absorbing psychological and physical experience. Cardiff takes each listener on a winding journey
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on