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Rambona
1992
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1994
In "Rambona" the artist transposes the subject of "woman as object of desire" (cover girl) into an image of power. Rambo becomes Rambona. Says the artist, "Duga, a popular magazine in Serbia, came out with a cover girl dressed in a combat suit. The
Tomas Ruller
Tomas Ruller is a multimedia performance artist. He studied sculpture in the Academy of Fine Arts in Prague and is Dean in the Univerity of Technology in Brno. Ruller aims to create an alternative way of thinking, by continually confronting the
Jeffrey Shaw
Jeffrey SHAW has been a pioneer and leading figure in new media art since its emergence. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments, aiming to change the
Poverty Island with Video Skies
1997
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1997
"Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and
Chapter "Postmodern Aesthetics as Obscene Super-ego: Anxieties of Photography" in Function/fiction : utilitarian images reconfigured – Sylvia Grace Borda, Tacita Dean, Rod Dickinson, Michael Klier, Manu Luksch, Chris Marker, Pavel Pavlov, Walid Raad et
2009
Burnham, Clint. Chapter "Postmodern Aesthetics as Obscene Super-ego: Anxieties of Photography" in Function/fiction : utilitarian images reconfigured – Sylvia Grace Borda, Tacita Dean, Rod Dickinson, Michael Klier, Manu Luksch, Chris Marker, Pavel
Featured Artist Jeffrey Shaw
10/2015
.. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
The Able Skin
1997
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1997
"The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Silvers Alter
Silvers Alter took the form of a large projection of 22 men and women. This population of people was changed - or evolved - by the audience's presence and movement within the gallery space. When the audience selected a person, information
Peter William Holden
It's hard to see a photograph physically fading, erasing itself with the bombardment of light but hold no doubts it is subtly becoming elusive like all we hold dear. I often find myself contemplating the fragility of the moment, and I believe this
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