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  • Technologies and M- Health: Challenges and opportunities
  • VIRTUAL STRIPTEASE : DISTRIBUTED VIRTUAL STUDIO BROADCAST 1995 For the International Video Art Award ceremony organized by ZKM Karlsruhe and Suedwestfunk Baden-Baden (SWF) in 1995, Fleischmann and Strauss conceive a broadcast with audience
  • ADA Artist Interview with Victor AcevedoArchive of Digital Art, November 2021Full text and interview by Alejandro Quiñones on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-victor-acevedo.htmlWhat are your current
  • SOMMERER &MIGNONNEAUThe Archive of Digital Art, 03/2023Text & Interview by Carla Zamora“A dark room. It contains plants, and there’s a large-format projection in thebackground. A group of astonished individuals are touching the plants –
  • Dreams Grrrls -
    "Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a
  • Displacements is an immersive film installation. An archetypal Americana living room was installed in an exhibition space. Then two performers were filmed in the space using a 16mm motion picture camera on a slowly rotating turntable in the room’s
  • CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
  • Artists who create interactive systems and artistic interface designs have begun to look for new display possibilities. For this reason façade’s of contemporary buildings have been largely investigated as a sort of membrane for the display of
  • ACM MM ART SHOW 2019, NICE Chairs: Maurice Benayoun, Nathalie Delprat Nice, France, October 21 – 25, 2019
  • Between 0/1 - video
    Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of