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Dark Matter
2016
'Dark Matter' i
s a
fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived a
s a
n absence, inferred from the physical and cultural information around it. In
AL GRANO: Augmented-Cereals
2013
-
2013
video
AL GRANO: Augmented Cereals i
s a
n art, science and technology in
sta
llation in public
spa
ce. This i
s a
n Augmented Reality work in which consumers interact with the work via
sma
rtphone in a supermarket breakfast cereal aisle, using an Augmented
Al GRANO: Augmented-Cereals” Version 2
2016
-
2016
AL GRANO: Augmented Cereals (Version 02) showing a gallery visitor interacting with the piece using a
sma
rtphone and an app (aura
sma
). This i
s A
ugmented Reality work lives in two
spa
ces: in a supermarket cereal aisle in which consumers interact
PULSATION
2007
The video work Pulsation presents pulsating light phenomena, the bodily and the technologically generated hybrid a
s a
luminou
s a
pparition composed by layering reflected light, video projections of radiological
sca
ns of the artist’s brain and related
Zero City
2018
-
2018
“Zero City” i
s a
number of elevator
sha
fts of different length. Their
spa
tial structure resemble
s a
city where the role of each building is to move in a vertical direction. All the elevator
s a
re programmed the same way and act a
s a
pack carrying out
Inner Voices
2013
Immersive film, specially designed for a fulldome environment. Multiple 3D land
sca
pes modulated by female voices. The physical absence of the performers is materialized here by the pairing of the
spa
tialization of their litanies to the movement of
Ricardo Igle
sia
s
Philosophy Bachelor, Madrid Autónoma University (UAM), Fine Arts PhD, Barcelona University (UB): "Robotic
s a
s A
rtistic Experimentation. A Historical Approach to the Evolution of Automaton Machines from the Perspective of the Aesthetics". Currently,
Sma
ll Worlds: A Romance
2003
-
2003
An exploration of the relationship between the real and the virtual, new media and other artistic traditions. The artworks presented will explore sound, image and interactivity using a range of digital media, including 3D modelling, digital audio
14#BIS
2010
-
2011
Expanded interaction
s a
nd mixed land
sca
pe generate the 14#bis biocybrid system, to celebrate the 50th birthay of Brasilia. In a public event, by exploring mobile and locative interface in mixed reality, we put in the sky of the Brazilian capital,
Bio-Livro
1996
video
Bio-Biblion is the library of life. There are medical books, personnal objects mixed whith eletronical screens. One slide image appear
s a
nd disappears on the wall. Just like memories which come and go. And one bowl with blood moving in the middle of
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