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  • ... Vol.300. ISSN 618-1387, 1 th ed.Sankt Augustin: FHG-ZPS, 2001.
  • ... to early virtual reality and sci-fi classics such as Tron and 2001: A Space Odyssey. The friction between “real” architecture and...
  • ...of how we decipher images.” 4“Pockets Full of Memories” (2001 – 2003)This extended complexity in George Legrady’s works opens the door to...
  • ... Chung Yuan University when I became the chairwoman there. In 2001I was hired as the head of the Graduate School of Multimedia and...
  • ... and completed his PhD at Chelsea College of Art & Design in 2001. His research is concerned with relocating digital imaging...
  • ...Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 -...
  • ... programming, electronics and interfacing. Between 1995 and 2001 Richard was a Research Fellow at the Royal College of Art, in the...
  • ...ed: The Loudspeaker“ (Vienna 2010), “MANIFESTA 7: Scenarios“ (Italy 2008), “Wireless Experience“ (ISEA Helsinki 2004), “Zeitskulptur: Volumen...
  • ... be found at http://www.day-dream.com/w/pagefrontpage/ [1996 - 2001]
  • ... interaction. The Z project was presented at MACBA in 2002 and received the Ciutat de Barcelona 2003 award in the Multimedia...