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Guest Essay Tiago Martins
07/2024
In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
Golden Nica for Interactive Art of Prix Ars Electronica
1992
...Home of the
Brain
Global User
Interface
(Soft Cinema Edition)
2002
Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
Geode
2016
-
2017
video
... affects the intensity of the experience through a Bluetooth
interface
. The piece overall gives an ambience of otherworldly beauty...
genieBottles
2000
-
2001
... their expectations or desires for the future. The physical
interface
is tightly linked to, and limits, the form of the story: the...
gameboy_ultraf_uk
1997
-
1999
... over time. Game entities mutate into background and
interface
elements, or appear as fragments of the games binary code....
Functional Portraits
2002
-
2003
... using functional magnetic resonance imaging (fMRI) of the
brain
, in order to visualize the regions of the
brain
that are active...
From the
Brain
Factory to Value of Values
2018
...Event: From the
Brain
Factory to Value of ValuesInstitution: Microwave International New Media Arts Festival 2018Comment:
From Envisioning to Embodying the Virtual
2000
... to Embodying the Virtual In Tangibles Bits: Towards Seamless
Interface
s between People, Bits and Atoms, edited by Hiroshi Ishii...
Friendly Alien: Object and
Interface
2006
...Manovich, Lev. Friendly Alien: Object and
Interface
http://manovich.net/index.php/projects/friendly-alien.
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