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Janet Cardiff
Janet Cardiff was born in Brussels, Ontario in 1957. She began her formal art studies at Queen's University, where she earned her bachelor's degree in 1980. In 1983, she earned a master's degree in Visual Arts from the University of Alberta. During
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
Future Cinema
2002
FUTURE CINEMA The Cinematic Imaginary after Film Curated by Jeffrey Shaw and Peter Weibel 16 November 2002 - 30 March 2003 ZKM Karlsruhe | atria 8 & 9, Media Theater [Admission :: EUR 5,10/3,10] Press conference : 14. November, 11am,
Unexpected Growth
2018
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2019
Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
Arte Cibernetica. Collection of Itaú Cultural
2012
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2012
Event: Arte Cibernetica. Collection of Itaú CulturalInstitution: Estação Cabo Branco - Ciência, Cultura e ArtesComment:
Transmediale '99
1999
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1999
With a new byline ‘international media arts festival berlin‘, transmediale invited artists, scientists and commercial producers in 1999 to present digital worlds and beings in films, video and games. It acknowledged the entertainment industry and
Inside Out Loud: Visualizing Women's Health in Contemporary Art
2005
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2005
This is the first significant survey of contemporary American art to explore critical issues related to women's health. Inside Out Loud consists of 51 artworks on loan from across the country by 30 artists in a range of media, including
Liquid Language
1989
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1989
It is an experiement in fluid text. Text appears on the screen, dissolves and transforms continuously, resulting in a representation of a wandering stream of consciousness. The structure of the work revolves around the three themes : forgetting,
Acoustic Chase
This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a
fluID - arena of identities
2003
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2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
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