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  • Fleischmann, Monika. Die Spur des Betrachters im Bild Vom Tafelbild zum globalen Datenraum 1, no. ISBN 3-7757-1077-9 (June 2001): 138 - 149.
  • Eric in Orense v02 -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Pigment Inks on cotton rag substrate or Light Jet digital photo prints. (Also available larger custom sizes or NFT by special order) Date created: March 2001 (detail: horizontal crop) This is a
  • Fleischmann, Monika and Wolfgang et al. Strauss. Proceedings cast01 / living in mixed realities. Vol.300. ISSN 618-1387, 1 th ed.Sankt Augustin: FHG-ZPS, 2001.
  • Fields of Origin NEXT NATURE / juried poster exhibition, I -NODE of Planetary Collegium 2015 By Lila Moore Novel forms and ideas arise unexpectedly from unknown or previously unsuspected origin. Being new and full of mysterious possibilities, they
  • Fleischmann, Monika and Wolfgang et al. Strauss. Proceedings cast01 / living in mixed realities. Vol.300. ISSN 618-1387, 1 th ed.Sankt Augustin: FHG-ZPS, 2001.
  • “Matrix XII Krems” connects the new State Gallery of Lower Austria and the Kunsthalle Krems in a vast space below ground. The individual lights are arranged in a strict square grid on a slanted plane and delineate the border between emptiness and
  • GEORGE LEGRADYFrom analog to digitalThe Archive of Digital Art, 05/2023Text & Interview by Alejandro Quiñones Roa“George Legrady’s work spans almost four decades and incorporates a range fromanalog photography to digital interactive
  • Gavin Baily Gavin studied at the Ruskin School of Drawing and Fine Art (1990-93), and Computer Science at University College London (1996). His work with digital media has focused on developing conjunctions of software-based visualisation and the
  • Spanish artist who has evolved over time towards video art and later in net.art based on the sculpture. This way, his works moving from traditional scuptural concepts to the use of new technologies, he moved from photography to video art, followed
  • Sound sculptor and media artist Timo Kahlen (*1966) chooses to work with the ephemeral: with wind and steam, with light and shade, with pixels and dust, with sound, noise and vibration. His work has been shortlisted for various renowned