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  • Fleischmann, Monika and Wolfgang et al. Strauss. Proceedings cast01 / living in mixed realities. Vol.300. ISSN 618-1387, 1 th ed.Sankt Augustin: FHG-ZPS, 2001.
  • “Matrix XII Krems” connects the new State Gallery of Lower Austria and the Kunsthalle Krems in a vast space below ground. The individual lights are arranged in a strict square grid on a slanted plane and delineate the border between emptiness and
  • GEORGE LEGRADYFrom analog to digitalThe Archive of Digital Art, 05/2023Text & Interview by Alejandro Quiñones Roa“George Legrady’s work spans almost four decades and incorporates a range fromanalog photography to digital interactive
  • ADA Artist Interview with Lin Pey ChwenArchive of Digital ArtText & Interview by Alejandro Quiñoneshttps://www.digitalartarchive.at/features/featured-artists/featured-artist-lin-pey-chwenWhat are your current projects?I will continue working
  • Gavin Baily Gavin studied at the Ruskin School of Drawing and Fine Art (1990-93), and Computer Science at University College London (1996). His work with digital media has focused on developing conjunctions of software-based visualisation and the
  • Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 - 2007 Media Art at the Academy of Media Arts Cologne Germany, Diploma 2007 Research assistant,
  • Richard Brown has a BSc in Computers & Cybernetics and an MA in Fine Art and creates interactive artworks using multi-media technology, computer programming, electronics and interfacing. Between 1995 and 2001 Richard was a Research Fellow at the
  • Sound sculptor and media artist Timo Kahlen (*1966) chooses to work with the ephemeral: with wind and steam, with light and shade, with pixels and dust, with sound, noise and vibration. His work has been shortlisted for various renowned
  • Digital works by david Opp can be found at http://www.day-dream.com/w/pagefrontpage/ [1996 - 2001]
  • Spanish artist who has evolved over time towards video art and later in net.art based on the sculpture. This way, his works moving from traditional scuptural concepts to the use of new technologies, he moved from photography to video art, followed