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Machinista 2003/Artificial Intelligence and Art
2003
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2003
The Machinista festival celebrates artificial intelligence in the arts, presenting an international selection of works where the machine plays an essential role in the creative process.
Mark Reaney
Mark Reany is a pioneer in virtual reality theater and the Director of the Institute for the Exploration of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical
C.B. Reas
C. E. B. REAS (b. 1972, United States) lives and works in Los Angeles. His software, prints, and installations have has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. REAS'
The 8th New York Digital Salon in Madrid
2001
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2001
Event: The 8th New York Digital Salon in MadridInstitution: New York Digital SalonComment:
Videonale 5
1992
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1992
"The Golden Seed" shown as The Golden Egg or perhaps as "The Golden I"
Siggraph 1989
1989
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1989
Event: Siggraph 1989Institution: ACM SiggraphComment:
Craig W. Reynolds
Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
Max Rheiner
Artist, software developer and researcher. Rheiner was trained as an electrician and studied new medias at Zurich’s Hochschule fuer Gestaltung und Kunst ( University of the Arts). He teaches Interaction Design and Master of Arts in Design / Field of
Catherine Richards
Catherine Richards is a visual artist and professor working in old and new media. She uses installations and participatory strategies to reflect on the idea of technological impact in the body and often uses transparency and electricity as an
Martin Rieser
Martin Rieser, was visiting Professor Pervasive Media Studio Bristol and Professor of Digital Creativity, at the Institute of Creative Technologies, in De Montfort University, Leicester. In 1990 he began experimenting with permanent digital ceramic
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