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Max Rheiner
Artist, software developer and researcher. Rheiner was trained as an electrician and studied new medias at Zurich’s Hochschule fuer Gestaltung und Kunst ( University of the Arts). He teaches Interaction Design and Master of Arts in Design / Field of
Catherine Richards
Catherine Richards is a visual artist and professor working in old and new media. She uses installations and participatory strategies to reflect on the idea of technological impact in the body and often uses transparency and electricity as an
Martin Rieser
Martin Rieser, was visiting Professor Pervasive Media Studio Bristol and Professor of Digital Creativity, at the Institute of Creative Technologies, in De Montfort University, Leicester. In 1990 he began experimenting with permanent digital ceramic
4th International CAIIA-STAR Conference, Consciousness Reframed 2002
2002
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2002
Event: 4th International CAIIA-STAR Conference, Consciousness Reframed 2002Institution: CAiiA-STARComment:
The Art, Technology, and Culture Colloquium of UC Berkeley's Center for New Media Fall 2005 - Spring 2006
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Event: The Art, Technology, and Culture Colloquium of UC Berkeley's Center for New Media Fall 2005 - Spring 2006Institution: Ars Electronica Linz GmbH & Co KGComment:
The Telegarden
1995
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1995
Event: The TelegardenInstitution: BrucknerhausComment:
Open Head
1998
Event: Open HeadInstitution: Ars Electronica Linz GmbH & Co KGComment:
Ars Electronica 2004: TIMESHIFT - Die Welt in 25 Jahren
2004
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2004
Event: Ars Electronica 2004: TIMESHIFT - Die Welt in 25 JahrenInstitution: Ars Electronica Linz GmbH & Co KGComment:
Daniel Riha
Since 2004 - Curriculum designer and senior lecturer for Interactive Media and Creative Arts modules at Department of Art Theory and Practice, Charles University, Prague, Czech Republic. 2008-2016: Cyber Hub Leader at Inter-Disciplinary.Net, Oxford,
Mónica Rikić
Interactive artist and programmer from Barcelona with a Fine Arts degree and a Masters in Digital Arts. She focuses her work in creating playful interactive art pieces in order to make new media art closer to the public (or users). She sees the game
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