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  • McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
  • bottlogues -
    Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
  • ambientROOM -
    The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
  • Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
  • Cubitt, Sean. The Cinema Effect. Cambridge: MIT Press, 2005.
  • Cubitt, Sean and Daniel Palmer and Nathaniel Tkacz, ed. Digital Light. London: Open Humanities Press, 2015.
  • Cubitt, Sean. Videography: Video Media as Art and Culture. Communications and Culture, London: Macmillan Education, 1993.
  • Cubitt, Sean. Integral Waste Theory, Culture & Society 32, no. 4 (2015): 133-145.
  • mediaBlocks -
    The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
  • DOMINGUES, DIANA MARIA G. A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações Emoção Artificial 3.0 interfaces cibernética (2007).