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  • Dartel, van Michael. Truth in media art through sensory-motor coordination: Scenography 2: Space and Truth, Zurich University of the Arts In Scenography 2, edited by Thea Brejzek and Laurence WallenVol.2. Scenography HGKZ, , 22-34. Zurich: Zurich
  • Pikapika -
    Meet Pikapika--a character influenced by anime and manga; Japanese pop animation and comics. Pikapika embodies movements from bunraku (puppet theater), a movement vocabulary Tomie Hahn studied while learning nihon buyo (Japanese traditional dance)
  • Janet Cardiff & George Bures Miller developed in "The Muriel Lake Incident" (1999) a miniature movie theater, in which a maximum of 3 person can have a look inside. The image and sound illussion is made perfect and has the effect that the viewer
  • Mozart's "The Magic Flute" at La Scala theater in Milan on March 20, 2011, directed by visual artist William Kentridge.
  • There is still time… Brother is rooted in the recording of a Wooster Group performance developed specifically to be viewed as a projection on a 360-degree screen. The video is revealed by way of a window that scans around the screen, never showing
  • Molecular Invasion -
    Molecular Invasion was a participatory science-theater work done in cooperation with students from the Corcoran School of Art and Design and exhibited at the Corcoran Gallery, Washington, DC. In this work, CAE/da Costa/Pentecost and selected
  • digital scenography and sound maps for theater play
  • one minute
    one minute Theater Production at Theater Baden-Baden, Germany author: Simon Stephens ONE MINUTE is a snapshot of five lives in an anonymous city. The disappearance of a little girl becomes the starting point for linking the lives of three
  • In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in
  • In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in