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  • For the 10th anniversary, almost 1000 entries were submitted to the organising team for the various sections of the festival. In addition to Great Britain and the USA, numerous contributions were sent from New Zealand, Japan, Romania and Brazil.
  • Unreal -
    The debut exhibition "Unreal" will begin on 19 May 2017 and will revolve around epistemological issues. How is reality structured? Is it at all still possible to distinguish between simulated and authentic worlds? How intelligent are artificial
  • My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
  • A hybrid form of landscape cinema capturing the year of an unnamed hollow way that forms the stream bed for several springs in a remote area of rural mid-Devon, Britain. Made in collaboration with the cinematographer and sound recordist Stuart
  • Roberto Lopez-Gulliver is a Mexican Media artist and researcher. Received his BSc degree in Mathematics form the Autonomous University of Guadalajara with honors for his thesis work titled: "Bounded Variation Functions: Differenciation and
  • Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
  • Ideal Spaces is an art and research working group focused on the shaping of contemporary living spaces. Drawing from historical and technological research, the group, composed of cultural theorists, digital engineers and artists, develops
  • education: 1999-2002 Sandberg Institute, Amsterdam, Netherlands (MFA) 1997-1999 Gerrit Rietveld Academie, Amsterdam, Netherlands 1995-1997 Hochschule Fuer Gestaltung, Pforzheim, Germany exhibitions: 2010 exhibition 'Info Deco Data: Work in
  • Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
  • TeamWorkStation -
    TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1