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Mirror Cells
2007
Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
Between the Lines (Protograph)
2014
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2014
video
Between The Lines an interactive installation by ©2014 Laurent Mignonneau & Christa Sommerer “Between the Lines (Protograph)” is an interactive art installation developed by media artists Laurent Mignonneau & Christa Sommerer in 2014 for the
I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
The Berlin Files
2003
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2003
"You're sitting in a bar. You pull out a book that you just bought to look at, a collection of short stories. Flipping through it you stop on a paragraph describing a dark street in Berlin, a woman in a red dress walks out of a doorway towards
Simon Biggs
1997
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1997
As contemporary art practice moves ceaselessly into the vast and infinitely complex field of video and computer technology, the McDougall Art Annex takes pleasure in presenting the work of a leading artist in this area, British-based Simon Biggs.
Place - A User's Manual
1995
video
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
Trucold
2002
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2002
TRUCOLD is a video work shot at night on the streets of London and - during a heavy fog - in Karlsruhe in Germany. The work comes out of Blast Theory's interest in physical displacement, amnesia and time travel and ties directly into other
AL GRANO: Framing Worlds
2015
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2015
AL GRANO: Framing Worlds deploys a staging of fact and ction where various registers of images, texts and objects, coexist. These digitally produced 2D and 3D pieces have as common element the manipulation of languages, histories and codes (the
C.B. Reas
C. E. B. REAS (b. 1972, United States) lives and works in Los Angeles. His software, prints, and installations have has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. REAS'
CHAOS فَوْضَى
2021
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2022
video
CHAOS [Sonat 1.0, Movement 1.0] is an art project by Sameh al Tawil 2021, which focuses on the visualisation of sound data. The artist is improvising live piano sounds that are developed for a 2D/3D visual/s generation and responses, these produce
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