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  • The Body Remembers -
    Spanning 22 years and three continents, the performance, video and digital media work made by Jill Scott coalesces at points that are both corporeal and mechanistic. The differing themes and effects of each work are supported by a range of interests
  • ... violence and survival in the media....
  • C. E. B. REAS (b. 1972, United States) lives and works in Los Angeles. His software, prints, and installations have has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. REAS'
  • For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
  • Pride of our young nation is a meditation on machines of war and the psychology which motivates their construction. Its material construction echoes the archetype of a piece of field artillery, unchanged since the napoleonic era, while its control
  • Landscape One -
    Four walls of a space are "painted", with video projectors, into a single photo realistic 360º landscape representing a public garden. The space, set in Montreal's Mont-Royal Parc, is being visited by real and virtual characters. If the
  • Tracing -
    Tracing is a two screen projection installation that uses the two-sides of a wall positioned in the middle of the gallery room to contrast two states of cultural difference in the information age. Texts and ambient sounds are continuously projected
  • During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
  • SensingSpeakingSpace -
    "Sensing Speaking Space", is an interactive installation that focuses on the notion of the "intelligent space", a space that knows you are there and reacts to the presence and movements of multiple spectators sensed through a custom camera tracking
  • "The Living Room" is an intelligent, interactive image, sound and voice environment. It becomes "alive" and starts to "sense" when users enter and interact with this room. Like in a perfect surveillance system all sounds, voices, gestures and