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  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Manovich, Lev. Trending: The Promises and the Challenges of Big Social Data http://manovich.net/index.php/projects/trending-the-promises-and-the-challenges-of-big-social-data.
  • Gernemann-Paulsen, A. and C. Robles Angel and U. Seifert and L. Schmidt. Physical Computing and New Media Art – new challenges events. 27. Tonmeistertagung (2012).
  • An Explicit Volume -
    An Explicit Volume is an interactive installation comprising nine books arranged in a three by three grid. Each book is operated by an electronic page turner. The project is sited in a darkened space where four red vinyl chairs are arranged facing
  • The National Museum of Modern Art, Kyoto (MoMAK), is pleased to announce on the behalf of the National Museum of Modern Art, Tokyo (MOMAT) and the Hiroshima City Museum of Contemporary Art (Hiroshima MOCA) the upcoming exhibition, William
  • Event: The Digital Outbreak: the End of the End of ArtInstitution: The International Conference on Digital Culture & AudioVisual ChallengesComment:
  • Event: Challenges of Digital Art for our SocietiesInstitution: MUMOK - Museum of Modern Art Ludwig FoundationComment:
  • ... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • The November 1973 issue of Scientific American featured an article titled “The Recognition of Faces” by Bell Labs researcher Leon Harmon that explained how we perceive pixelated digital photographic images. Using a low-resolution, portrait of