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  • ... software, with which to learn how to inhabit equalising and caring... in order to survive, but which makes them uniquely human. In the...
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • T-wo.gen
    ... of Desire (p0es1s text Version) How is it that we come to know an ever... from the computer. Could one make a technology to point at the...
  • ... the following year. However the true public debut of the... roles as a visual music video maker and live real-time visualist (VJ)... of space by re-visioning pictures taken from everyday life. In...
  • ... and image technologies- how were you perceived by the people... And this deviceinspired me to make the series: Electrourbs,...
  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • ... the time and as an example of how media art opens up newperspectives... and easy touse for the many makes a lot of money for the few. Media... a whole into a tangible picture. This is one of our basic...
  • Diana Domingues, a pioneering artist-engineer, scholar, and researcher from Brazil, has impacted and shaped the landscape of electronic art in Latin America. By bridging the realms of intangible culture and rituals within Latin American native
  • ... with optics engineer Joseph Howard between 2003 - 2005. (source:...
  • ...Rheingold, Howard. Virtuelle Welten: Reisen im Cyberspace. Reinbek, DE: Rowohlt...