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  • ... the needs of my works. How did the development of the... “Eve Clone Series”was created possible to present Eve... software. My lab artists and I are working with a company... that no one could buy or sell unless he had the mark—the name...
  • Day of the Figurines -
    ... and potentially, even how they are feeling.’ (Capra et... technologies to create game experiences that... Computer Science, HUMLE and ICE Laboratories...
  • ... alchemic features and how they relate to the archetypal... installations create spaces that develop a... between representation and concept in a constantly and... in Basel, Kunsthaus Baselland in Muttenz, Le Manoir in...
  • ... scientists. They asked how people interact with... and labs together to create a digital culture of... Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The...
  • ... poses the questions of how the image of borders is... presents VR artworks created from 1995 to 2016. This... Art Institute of Nanjing University and Nanjing U Museum of Art...
  • ... realist I wanted to create a panoramic view of... is stranger then another and in the same time all, what...
  • ... new thinking about how we see our planet. Our system... software project created by a collaborative team... exploring the unmapped and the unmappable: a system for...
  • ... Riga 2008 K-Invers, CREATE BERLIN, London 2008... HORCH, ldt. Edition CD and foliot, 1997 Jens P....
  • ... being a pioneer in Bio Art – How did you “grow up” in the Bio... under whichsocieties create new life forms, medicines... September 2021Full text and interview by Carla Zamora on...
  • ... in order to understand how they affect and reflect... program or game to create systems which interrogate... activist design, and critical play, Mary Flanagan...