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FemCity
2002
-
2003
... people by giving them the power to
create
cities and big organisations." So the... macroeconomic model computes savings and
account
s for "happyness", "success", "social...
“ 2020 “Revelation of Eve Clone”: Lin Pey-Chwen +Digital Art Lab, Tainan Art Museum, Tainan, Taiwan
2020
-
2020
... hair, presenting a utopian female body
create
d by the artist, a body that is both real...
Spectropia
1999
-
2002
... and public spaces. A version will be
create
d for home interaction using a combination...
Face to Facebook - Hacking Monopolism Trilogy
2011
video
... Their mission is not to help people
create
better social relationships or to help... to notice when a friend closes their
account
(you need to check the friend’s list to...
Electronic Cafe Network
1984
-
1988
... allowing people to participate in, or to
create
their own topics of discussion; 2) A...
Sonicity
2000
-
2009
... noise, humidity, position) to
create
an ambient sonification, an acoustic...
Virtual Book
2005
-
2005
... which utilizes digital processing to
create
a knowledge structure within the text. This...
Day of the Figurines
2006
-
2006
... wireless and positioning technologies to
create
game experiences that combine both virtual...
Pier Giorgio De Pinto
... and interactive installations
create
spaces that develop a poetic and conceptual...
LAB 3: MARS - Media Arts ReSearch
1995
-
2012
... by bringing people and labs together to
create
a digital culture of innovation in Bremen:...
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41
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93