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  • Kusch, Martin. Virtual together- The fulldome medium as an artistic research field In 2 - Art Research Envelope, edited by Alexander Damianisch and Margarete JahrmannVienna: Universität für angewandte Kunst Wien, 2019.
  • Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group, and he co-directs
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
  • Sauerlaender, Tina. Reflecting on Life on the Internet: Artistic Webcam Performances from 1997 to 2017 Self-Representation in an Expanded Field, Ace Lehner (Ed), MDPI, 2021 (2021).
  • The EVM work called Orbic Field as screened at EZTV 42 on December 9, 2021
  • ADA Artist Interview 10/2020BILL SEAMAN – transdisciplinary explorations of meaning production and the process ofcreativityWhat are your current projects?I tend to work on many different things simultaneously, shifting from one to the other.
  • ADA Artist Interview with Victor AcevedoArchive of Digital Art, November 2021Full text and interview by Alejandro Quiñones on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-victor-acevedo.htmlWhat are your current
  • SOMMERER &MIGNONNEAUThe Archive of Digital Art, 03/2023Text & Interview by Carla Zamora“A dark room. It contains plants, and there’s a large-format projection in thebackground. A group of astonished individuals are touching the plants –
  • Hartmut Jahn is a German artist, film-director and author in the field of media. He has been appointed Professor in the Media Design department at Mainz University of Applied Sciences in 1998. Since 2011 he has been director / speaker of the Mainz
  • Bernd Lintermann works as artist and scientist in the field of real time computer graphics with a strong focus on interactive and generative systems. The results of his research are applied in the scientific, creative and commercial context. His