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  • Check Check Reality -
    "This project focused on airport security regulations, seeing them as a worst-case scenario of playing on people's fears. It looked at how security is installed as a focal point in our daily lives. The online platform was set up in order to
  • King, Charles. Char Davies and Ephémère Silicon Graphics Online (October 1998).
  • An interactive installation that features a dynamically growing collection of cellphone images visually sequenced according to contributors' metadata and text tags. The public is invited to send photos taken on their cell phones adding tags to
  • Cell Ghosts -
    This work captures the viewer moving through space with a live camera, with their image projected in particles that is stored in memory and appear later as a ghost. The person passing by also activates text. The ambient sounds are a composition of
  • Ceci n'est pas un nike talks about on line creation and its conditions. Its point of departure is the conceptual confusion between interface and surface. Magritte's pipes are its strongest referencs and it updates the discussion about
  • CAS Short Talk -
    Slides condensed from online presentation, including animations.
  • The augmented reality installation "Carnation Rain" creates a space of remembrance in the Largo do Carmo square, Lisbon. On April 25th, 1974, Largo do Carmo was the site of the outbreak of the "Carnation Revolution" in Portugal. To commemorate this
  • Can you see me now? -
    Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
  • Bruce Wands is an artist, writer and musician. He has lectured, performed, and exhibited his creative work internationally, including Europe, Japan, Hong Kong and Beijing, China. Time Out New York named Bruce as one of the “99 People to Watch in
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.