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  • Anker, Suzanne. Gene Culture: Molecular Metaphor in Visual Art Leonardo 33 , no. 5 (2000): 371-375.
  • Nature?
    Marta de Menezes. Nature? Ars Electronica 2000 (2000): 258-261.
  • Grau, Oliver and j. Joerges. Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art In Sieben Hügel: Dschungel. Sammeln, Ordnen, Bewahren: Von der Vielfalt des Lebens zur Kultur der Natur, edited by B.-M. Baumunk,
  • Matussek, Peter. Gedächtnistheater im Dialog von Mediävistik und Medienwissenschaft In Akten des X. Internationalen Germanistenkongresses Wien 2000, edited by Peter WiesingerVol.5. Mediävistik und Kulturwissenschaften - Mediävistik und Neue
  • Fleischmann, Monika and Wolfgang Strauss and Jasminko Novak. CAT - Communication, Art and Technology In Global@home - Jahrbuch Telekommunikation und Gesellschaft, edited by Herbert KubicekHeidelberg: Hüthig Verlag, 2000.
  • Fleischmann, Monika and Jasminko Novak and WolfgangAND Kaliva Strauss and Predrag Peranovic. On-line and on-site on equal terms I3 magazine The European Network for Intelligent Information Interfaces , no. 7 (2000).
  • Grau, Oliver. The History of Telepresence: Automata, Illusion, and The Rejection of the Body In The Robot in the Garden: Telerobotics and Telepistemology on the Internet, edited by Ken Goldberg, 226-243. Cambridge: MIT Press, 2000.
  • Donath, Dirk. PROMISE AND REALITY. Weimar: eCAADe (Education in Computer Aided Architectural Design in Europe) and Bauhaus Universitat Weimar, 2000.
  • Beesley, Philip. NEIL FORREST: HIVING MESH. Halifax: St. Mary's University Art Gallery, 2000.
  • Haldenby, Eric and Beth Kapusta. Roma: THE LESSON OF ROME XX. Toronto: Riverside Architectural Press, 2000.