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  • Marikki Hakola is a media artist, director, producer, reseacher. Hakola studied at the Finnish Academy of Fine Arts in Helsinki in 1980-1984, making the degree of visual artist. Hakola started working with video and performance at 1982, acting as a
  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/eduardo-kac/.
  • This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
  • EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
  • “Our creative processes emerge from affections and expand” BOLGERI & MARÍN is an art duo formed by Carla Bolgeri and Francisco Marín that lives between Chile and Italy where they research and produce in the field of performance, music and
  • Alba Triana has received recognitions such as the Prix Ars Electronica 2023 Award of Distinction, the CIFO 2023 G&C Award, the South Arts 2020 State Fellowship, the Civitella-Ranieri 2018 Fellowship, and the Oolite Arts Residency. Alba’s work
  • Fernando Velázquez is an artist, curator and educator. His practices are developed in the context of art, science and technology, with an interest in the mediation of perception by technical devices. He is particularly interested in topics such as
  • Beyond Hierarchy -
    Upon entering the former Verwaltungshalle in the administration center of the Zeche Zollern II, a historical sweep through the lives of six workers from the Ruhr region can be experienced. Embedded inside the architectural frieze of the high atrium
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality