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  • ...The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the vast majority of our...
  • ... of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical simulation techniques as part of "what if?" conversations about possible changes to the way they do business. The SCVis system is...
  • Spew -
    ...It´s a Simulation game that continues data from the real world.
  • ... to the rule of shape and anti-shape (the key–lock principle), chain formation, deformation with multiplied symmetry or a simulation of the Brownian motion create a flexible abstract form, which in a state of constant metamorphosis tends to seek stability....
  • ...IP Network Design Workbench is a system to make performance simulation tools more accessible to a group of experts during the IP Network design process. Using TUI, it became possible to control multiple simulation parameters directly and in parallel. Combined with a...
  • Substance -
    ...We live today in an age of simulation as coined by French sociologist Jean Baudrillard. According to him, simulation is defined as the coinciding of appearance with reality. Thus, the boundaries between fiction and reality are blurred and hyperrealism originates. In...
  • ...Points of View was a 'theatre of signs' with both stage and protagonists being provided by a three-dimensional computer graphics simulation that was video projected onto a large screen in front of a seated audience. The action of the work was controlled by one member...
  • PULSATION
    ... production of aesthetic, but also of ontological, gnostic, and ethical relevance. As an imitation of nature, art is its own simulation, that is, art replicates and shows its own basic structure and the principles of its own functioning. If before modernity,...
  • Plasm: A Country Walk -
    ...A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's view. (source:...
  • ...Baudrillard, Jean. Illusion, Desillusion, Ästhetik In Illusion und Simulation. Begegnung mit der Realität, edited by Stefan Iglhaut and Florian Rötzer and Elisabeth SchweegerOstfildern-Ruit: Hatje Cantz, 1995.