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  • ... mosques, temples, government and industrial buildings, private homes and nightclubs. It incorporates more than sixty fish-eye images that are presented in a random sequence, transforming from one into another using specially programmed digital...
  • ... prior to its consumption, electricity is traded whole-sale, much like any other commodity. These consumers (usually bigger fish) have access to multiple providers. In this way, each switch ‘represents’ a power regime, a slice of the market pie. A sign...
  • ... look straight ahead into its immersive concave projection space. A high-resolution projector fitted with a unique 360-degree fish-eye lens is mounted in front of the screen, and the projection is augmented by a five channel surround-sound system. The user...
  • ... biological practice and live organisms. In the recent years I have moved from working with larger organisms such as fish and insects through to smaller organisms such as bacteria and protozoa. More recently still, my work has led me to cultural...
  • Unexpected Growth -
    ... York Harbor reach this disturbingly high level? Are such symbioses our future, as plastic waste becomes more numerous than the fish in the sea? "Programmed: Rules, Codes, and Choreographies in Art, 1965–2018" is organized by Christiane Paul, Adjunct Curator of...
  • ... writes itself. Every living species has its own set and style ofchromosomes, revealing whether the specimen is a bat, a fish or a petunia. While a VisitingArtist at the University of North Carolina at Chapel Hill in 1993, I attended sixty lectures...
  • ...calling attention to the beauty of life and the necessity for enlightened thinking about nature’s ‘tangled bank’.
  • ... Genesis (1999) © Eduardo Kac, Collection UECLAA, University of Essex, UK"Let man have dominion over the fish of the sea, and over the fowl of the air, and over everyliving thing that moves upon the earth." This sentence from the biblical...
  • ... of works arranged in the following groupings: South (pioneers of modern virtual reality research ) SCOTT FISHER IVAN SUTHERLAND JIM CLARK HUGHES (UK) LTD. MARK ANDREESEN MOSAIC JEFFREY SHAWVIRTUAL MUSEUM MARK BOLAS MONDRIAN ...
  • Menagerie
    The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a