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  • ... look straight ahead into its immersive concave projection space. A high-resolution projector fitted with a unique 360-degree fish-eye lens is mounted in front of the screen, and the projection is augmented by a five channel surround-sound system. The user...
  • ... biological practice and live organisms. In the recent years I have moved from working with larger organisms such as fish and insects through to smaller organisms such as bacteria and protozoa. More recently still, my work has led me to cultural...
  • ... writes itself. Every living species has its own set and style ofchromosomes, revealing whether the specimen is a bat, a fish or a petunia. While a VisitingArtist at the University of North Carolina at Chapel Hill in 1993, I attended sixty lectures...
  • ...calling attention to the beauty of life and the necessity for enlightened thinking about nature’s ‘tangled bank’.
  • ... Genesis (1999) © Eduardo Kac, Collection UECLAA, University of Essex, UK"Let man have dominion over the fish of the sea, and over the fowl of the air, and over everyliving thing that moves upon the earth." This sentence from the biblical...
  • ... of works arranged in the following groupings: South (pioneers of modern virtual reality research ) SCOTT FISHER IVAN SUTHERLAND JIM CLARK HUGHES (UK) LTD. MARK ANDREESEN MOSAIC JEFFREY SHAWVIRTUAL MUSEUM MARK BOLAS MONDRIAN ...
  • Menagerie
    The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a
  • Lake_Shinji -
    ...Sharing collective memory by using the lake_Shinji as a drawing pad. Over 50 people which include local fisher men, bicycler, yacht men and so on, were gatherd to collect their persnal positions and video data on the days 27th, 28th of July, 2002. Project realised with...
  • ...Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry experience also includes...
  • Colour
    ...Zelanski, Paul and Mary Pat Fisher. Colour. New York: Perason Education, 1998.