Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
2
3
4
(current)
5
(more)
17
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
SP3X
2005
-
2006
... the visualization power of mixed reality. Users can create 3D
models
by defining cross sectional slices. Users wear a head-mounted...
Lenka Klimesova
... a playful tangible disguise based on space identities and role
models
deconstructed in the intercultural hybrid performances. She...
VIPER Basel
2004
-
2004
... for presenting and discussing forward-looking positions,
models
and scenarios - a Think-and-Do-Tank for 21st century media,...
I̶n̛t͘e͟rf̕e̢ren̵ce
2019
-
2019
... combining data from multiple telescopes, wave interference
models
reveal useful data patterns, uncovering phenomena such as...
Ed Burton
... Centre for Electronic Arts. His MA thesis on computer
models
of young children's drawing behaviour was subsequently...
Skulls
2000
... various distortions. The resulting distorted files became the
models
for four sculptures cast in solid bone. As experience...
Strata
1999
-
2000
... the design of layered, electronically-augmented physical
models
that serve as tangible interfaces to specific dataspaces....
Planchette Bot
2020
-
2021
... research. The use of neural networks, Machine Learning
models
and speech synthesis are central to rebuild their persona in...
Hegedus
... the deployment of game structures or echoes of historical
models
, thematize fundamental aspects of perception and concepts of...
Phoxel Space
2002
-
2003
... the exploration of voxel data through the use of physical
models
and materials. Our goal is to improve the means to intuitively...
1
2
3
4
(current)
5
(more)
17