Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
2
3
4
(current)
5
(more)
21
sort by relevancy (up)
Sort by Alphabeth (up)
sort by date (down)
sort by category (up)
Balance-Unbalance 2017: A Sense of Place / COMESTIBLE: Seven-Day Meal Plan
2017
-
2017
The daily meal is a powerful human institution and the family dinner table a site where food and home meld into an ‘intimate place’ of nurture. But, in times when climate change jeopardizes food security the question of ‘what will we eat in the
Tweetopia
2016
Tweetopia are data-scrolls, documenting the passing of time, through minute changes in a fixed structure, using data from the evolving DiGi-FLiP project @jtwinedotcom on the micro-blogging site Twitter over the course of three years from 2013 to
Figment
2016
Figment offers an experience of the digital sublime, which overlaps with our perception of the digital, landscape, our relationship with each, and the fundamental questions that follow, peering into the nature of our existence. In Figment, rendered
Haptic Field
2016
video
Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
WEB-MINDSCAPE
2016
-
2020
WEB-MINDSCAPE is an interactive installation joining diverse aspects, such as social network, sound, brainwaves and visual elements. It creates an immersive audiovisual environment, which is site-specific, where sound is diffused in surround, and
VENOMENON
2015
-
2018
Based on her continuous research on counterfactual thinking, media artist Elke Reinhuber explores how to present a narrative in a multi-linear manner by fragmenting and dissecting it for the audience. Venomenon was shot in stereo 3D, completely on
Collector
2015
-
2015
Collector- a man with an electromechanical street-organ. He walks out to the streets of any city, to any place and just rotates the handle of his instrument. Yet, instead of the repetitious reproduction of the pre-inscribed melodies the street-organ
Look Up Bombay
2015
Look Up Bombay is an installation in the Chhatrapati Shivaji Maharaj Vastu Sangrahalaya, where visitors to the museum lie down and look up into a dome to view images of ceilings of many of the most spectacular buildings in Bombay. It offers a unique
make-A-move - version2
2015
-
2015
"make-A-move" is a site-specific, responsive, screen-based installation involving two encased flat screens, digital animation, software design, and physical interaction. Two automated portraits - a female and a male subject photographed by the
The brain as a site specific performative space
2015
Ellen Pearlman. The brain as a site specific performative space https://tandfonline.com/doi/full/10.1080/14794713.2015.1084810.
1
2
3
4
(current)
5
(more)
21