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Menora/Inventur
1989
... on and obsession with the media, s
how
ing the television as a religious cult object. A... A further intention of the artist is to
make
the visitor look ahead to a lively and modern...
Home of the Brain - Philosophers' Houses (vers I 1989-90/ vers II 1991-92 / video 1992)
1989
-
1990
video
... through a digital realm. Depending on
how
they move, each visitor creates a unique... pieces of Virtual Reality in the world to
make
use of a data glove and a head-mounted...
Tell Me the Truth
1989
-
1990
... the early versions of Tell Me the Truth s
how
how
I was ‘auditioning’ a cubocatahedron for the... the wire frame cuboctahedral components
make
for some interesting graphical play. I was...
Mesmer: Secrets of the Human Frame
1990
-
1990
... is fully animated - it runs through two s
how
s and rewinds and runs again until shut down.... It is a "philosophical toy" which
make
s reference to those machines which were the...
Sakrileg
1990
-
1991
... with cool aesthetic and elegance, s
how
s the perfect harmony of idea and final object." the motor drives faster and the machine
make
s strong and hectic movements with its...
The Giver of Names
1990
... pedestal. In the projection, the objects
make
the transition from real to imaged to...
Conversation
1990
..."Conversation" is an interactive multimedia s
how
. As I am free to alter succession, lenght and speed of... never be completed because its structure
make
s it possible for us to add new pictures, new...
Fruit Machine
1991
-
1991
video
... joined. An effusive and clamorous s
how
er of virtual coins then rewards the viewers. ... there are rows of various fruits, which
make
s an association with the well known gambling...
Virtual Museum
1991
video
... this explicit, the first virtual room s
how
s a representation of the installation itself.... modalities of travel for the viewer. To
make
this explicit, the first virtual room s
how
s a...
Breath
1991
... in a cybernetic world presenting images
how
breath mechanism can be linked with time. ... Frequence and volume from breathing
make
polygons oscillating .
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