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  • Ascott, Roy. Behaviourist Art and the Cybernetic Vision In Multimedia. From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 104-120. New York, London: W. W. Norton and Company, 2002.
  • Packer, Randall and Ken Jordan. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton and Company Inc, 2002.
  • Davies, Char. Changing Space: Virtual Reality as an Arena of Embodied Being In Multimedia: From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 293-300. New York: W. W. Norton and Company, 2002.
  • Confessions -
    Confessions est l'aboutissement d'un projet engagé depuis plusieurs années par le metteur en scène d'origine australienne William Kentridge et l'auteur Jane Taylor autour du roman d'Italo Zvevo, La Conscience de Zeno. Un opéra singulier ou se mêlent
  • The Blue Station -
    Conceived in collaboration with the French architect Jean Nouvel , won the co m petition to create Paris 's first interactive subway station in the heart of Paris . Funded by the RATP (Parisian Transport Company) this unique project is meant to be a
  • Machine Winks is a dance performance between a dancer and an interactive mechanical partner. After some sketches were made during the ‘Synergy’ workshop organised by The Krisztina de Châtel Dance Company, Productiehuis Rotterdam (Rotterdamse
  • Dinosaurus -
    This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
  • William Kentridge -
    Though William Kentridge is one of the most compelling interdisciplinary artists of our time, five years ago he was largely unknown outside of Johannesburg, South Africa, where he was born in 1955 and continues to live today. There were many reasons
  • This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
  • This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a